uniform4uiv property
void Function(Object, num?, num?, [WebGLUniformLocation?])
get
uniform4uiv
Implementation
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
]) get uniform4uiv => (
_i2.Object p1,
_i2.num? p2,
_i2.num? p3, [
_i3.WebGLUniformLocation? p0,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniform4uiv',
),
r'call',
[
this,
p0 ?? _i6.undefined,
p1,
p2 ?? _i6.undefined ?? _i6.undefined,
p3 ?? _i6.undefined ?? _i6.undefined,
],
);
set
uniform4uiv
(void value(Object, num?, num?, [WebGLUniformLocation?]))
Implementation
set uniform4uiv(
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
]) value) {
_i4.setProperty(
this,
'uniform4uiv',
_i4.allowInterop(value),
);
}