transformFeedbackVaryings property
void Function(WebGLProgram, List<String> , num)
get
transformFeedbackVaryings
Implementation
void Function(
_i3.WebGLProgram,
_i2.List<_i2.String>,
_i2.num,
) get transformFeedbackVaryings => (
_i3.WebGLProgram p0,
_i2.List<_i2.String> p1,
_i2.num p2,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'transformFeedbackVaryings',
),
r'call',
[
this,
p0,
p1,
p2,
],
);
set
transformFeedbackVaryings
(void value(WebGLProgram, List<String> , num))
Implementation
set transformFeedbackVaryings(
void Function(
_i3.WebGLProgram,
_i2.List<_i2.String>,
_i2.num,
) value) {
_i4.setProperty(
this,
'transformFeedbackVaryings',
_i4.allowInterop(value),
);
}