texSubImage3D property
({void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, num pboOffset) $1, void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, Object source) $2, void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, [ArrayBufferView? srcData, num? srcOffset]) $3})
get
texSubImage3D
Overload accessor: $1, $2, $3
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num xoffset,
_i2.num yoffset,
_i2.num zoffset,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num format,
_i2.num type,
_i2.num pboOffset,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num xoffset,
_i2.num yoffset,
_i2.num zoffset,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num format,
_i2.num type,
_i2.Object source,
) $2,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num xoffset,
_i2.num yoffset,
_i2.num zoffset,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num format,
_i2.num type, [
_i9.ArrayBufferView? srcData,
_i2.num? srcOffset,
]) $3,
}) get texSubImage3D => (
$1: _texSubImage3D$1,
$2: _texSubImage3D$2,
$3: _texSubImage3D$3,
);