texImage3D property
({void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, num pboOffset) $1, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, Object source) $2, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, [ArrayBufferView? srcData]) $3, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $4})
get
texImage3D
Overload accessor: $1, $2, $3, $4
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num internalformat,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num border,
_i2.num format,
_i2.num type,
_i2.num pboOffset,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num internalformat,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num border,
_i2.num format,
_i2.num type,
_i2.Object source,
) $2,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num internalformat,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num border,
_i2.num format,
_i2.num type, [
_i9.ArrayBufferView? srcData,
]) $3,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num internalformat,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num border,
_i2.num format,
_i2.num type,
_i9.ArrayBufferView srcData,
_i2.num srcOffset,
) $4,
}) get texImage3D => (
$1: _texImage3D$1,
$2: _texImage3D$2,
$3: _texImage3D$3,
$4: _texImage3D$4,
);