getActiveUniforms property
dynamic Function(WebGLProgram, List<num> , num)
get
getActiveUniforms
Implementation
_i2.dynamic Function(
_i3.WebGLProgram,
_i2.List<_i2.num>,
_i2.num,
) get getActiveUniforms => (
_i3.WebGLProgram p0,
_i2.List<_i2.num> p1,
_i2.num p2,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'getActiveUniforms',
),
r'call',
[
this,
p0,
p1,
p2,
],
);
set
getActiveUniforms
(dynamic value(WebGLProgram, List<num> , num))
Implementation
set getActiveUniforms(
_i2.dynamic Function(
_i3.WebGLProgram,
_i2.List<_i2.num>,
_i2.num,
) value) {
_i4.setProperty(
this,
'getActiveUniforms',
_i4.allowInterop(value),
);
}