compressedTexSubImage3D property
({void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num imageSize, num offset) $1, void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
get
compressedTexSubImage3D
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num xoffset,
_i2.num yoffset,
_i2.num zoffset,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num format,
_i2.num imageSize,
_i2.num offset,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)
void Function(
_i2.num target,
_i2.num level,
_i2.num xoffset,
_i2.num yoffset,
_i2.num zoffset,
_i2.num width,
_i2.num height,
_i2.num depth,
_i2.num format,
_i9.ArrayBufferView srcData, [
_i2.num? srcOffset,
_i2.num? srcLengthOverride,
]) $2,
}) get compressedTexSubImage3D => (
$1: _compressedTexSubImage3D$1,
$2: _compressedTexSubImage3D$2,
);