WEBGLMultiDraw constructor
WEBGLMultiDraw({
- void multiDrawArraysInstancedWEBGL()?,
- void multiDrawArraysWEBGL()?,
- void multiDrawElementsInstancedWEBGL()?,
- void multiDrawElementsWEBGL()?,
Implementation
factory WEBGLMultiDraw({
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
)? multiDrawArraysInstancedWEBGL,
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
)? multiDrawArraysWEBGL,
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
)? multiDrawElementsInstancedWEBGL,
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
)? multiDrawElementsWEBGL,
}) =>
WEBGLMultiDraw._(
multiDrawArraysInstancedWEBGL: multiDrawArraysInstancedWEBGL == null
? null
: _i4.allowInterop(multiDrawArraysInstancedWEBGL),
multiDrawArraysWEBGL: multiDrawArraysWEBGL == null
? null
: _i4.allowInterop(multiDrawArraysWEBGL),
multiDrawElementsInstancedWEBGL: multiDrawElementsInstancedWEBGL == null
? null
: _i4.allowInterop(multiDrawElementsInstancedWEBGL),
multiDrawElementsWEBGL: multiDrawElementsWEBGL == null
? null
: _i4.allowInterop(multiDrawElementsWEBGL),
);