WEBGLDrawBuffers constructor

WEBGLDrawBuffers({
  1. num? colorAttachment0Webgl,
  2. num? colorAttachment1Webgl,
  3. num? colorAttachment2Webgl,
  4. num? colorAttachment3Webgl,
  5. num? colorAttachment4Webgl,
  6. num? colorAttachment5Webgl,
  7. num? colorAttachment6Webgl,
  8. num? colorAttachment7Webgl,
  9. num? colorAttachment8Webgl,
  10. num? colorAttachment9Webgl,
  11. num? colorAttachment10Webgl,
  12. num? colorAttachment11Webgl,
  13. num? colorAttachment12Webgl,
  14. num? colorAttachment13Webgl,
  15. num? colorAttachment14Webgl,
  16. num? colorAttachment15Webgl,
  17. num? drawBuffer0Webgl,
  18. num? drawBuffer1Webgl,
  19. num? drawBuffer2Webgl,
  20. num? drawBuffer3Webgl,
  21. num? drawBuffer4Webgl,
  22. num? drawBuffer5Webgl,
  23. num? drawBuffer6Webgl,
  24. num? drawBuffer7Webgl,
  25. num? drawBuffer8Webgl,
  26. num? drawBuffer9Webgl,
  27. num? drawBuffer10Webgl,
  28. num? drawBuffer11Webgl,
  29. num? drawBuffer12Webgl,
  30. num? drawBuffer13Webgl,
  31. num? drawBuffer14Webgl,
  32. num? drawBuffer15Webgl,
  33. num? maxColorAttachmentsWebgl,
  34. num? maxDrawBuffersWebgl,
  35. void drawBuffersWEBGL(
    1. List<num>
    )?,
})

Implementation

factory WEBGLDrawBuffers({
  _i2.num? colorAttachment0Webgl,
  _i2.num? colorAttachment1Webgl,
  _i2.num? colorAttachment2Webgl,
  _i2.num? colorAttachment3Webgl,
  _i2.num? colorAttachment4Webgl,
  _i2.num? colorAttachment5Webgl,
  _i2.num? colorAttachment6Webgl,
  _i2.num? colorAttachment7Webgl,
  _i2.num? colorAttachment8Webgl,
  _i2.num? colorAttachment9Webgl,
  _i2.num? colorAttachment10Webgl,
  _i2.num? colorAttachment11Webgl,
  _i2.num? colorAttachment12Webgl,
  _i2.num? colorAttachment13Webgl,
  _i2.num? colorAttachment14Webgl,
  _i2.num? colorAttachment15Webgl,
  _i2.num? drawBuffer0Webgl,
  _i2.num? drawBuffer1Webgl,
  _i2.num? drawBuffer2Webgl,
  _i2.num? drawBuffer3Webgl,
  _i2.num? drawBuffer4Webgl,
  _i2.num? drawBuffer5Webgl,
  _i2.num? drawBuffer6Webgl,
  _i2.num? drawBuffer7Webgl,
  _i2.num? drawBuffer8Webgl,
  _i2.num? drawBuffer9Webgl,
  _i2.num? drawBuffer10Webgl,
  _i2.num? drawBuffer11Webgl,
  _i2.num? drawBuffer12Webgl,
  _i2.num? drawBuffer13Webgl,
  _i2.num? drawBuffer14Webgl,
  _i2.num? drawBuffer15Webgl,
  _i2.num? maxColorAttachmentsWebgl,
  _i2.num? maxDrawBuffersWebgl,
  void Function(_i2.List<_i2.num>)? drawBuffersWEBGL,
}) =>
    WEBGLDrawBuffers._(
      colorAttachment0Webgl: colorAttachment0Webgl,
      colorAttachment1Webgl: colorAttachment1Webgl,
      colorAttachment2Webgl: colorAttachment2Webgl,
      colorAttachment3Webgl: colorAttachment3Webgl,
      colorAttachment4Webgl: colorAttachment4Webgl,
      colorAttachment5Webgl: colorAttachment5Webgl,
      colorAttachment6Webgl: colorAttachment6Webgl,
      colorAttachment7Webgl: colorAttachment7Webgl,
      colorAttachment8Webgl: colorAttachment8Webgl,
      colorAttachment9Webgl: colorAttachment9Webgl,
      colorAttachment10Webgl: colorAttachment10Webgl,
      colorAttachment11Webgl: colorAttachment11Webgl,
      colorAttachment12Webgl: colorAttachment12Webgl,
      colorAttachment13Webgl: colorAttachment13Webgl,
      colorAttachment14Webgl: colorAttachment14Webgl,
      colorAttachment15Webgl: colorAttachment15Webgl,
      drawBuffer0Webgl: drawBuffer0Webgl,
      drawBuffer1Webgl: drawBuffer1Webgl,
      drawBuffer2Webgl: drawBuffer2Webgl,
      drawBuffer3Webgl: drawBuffer3Webgl,
      drawBuffer4Webgl: drawBuffer4Webgl,
      drawBuffer5Webgl: drawBuffer5Webgl,
      drawBuffer6Webgl: drawBuffer6Webgl,
      drawBuffer7Webgl: drawBuffer7Webgl,
      drawBuffer8Webgl: drawBuffer8Webgl,
      drawBuffer9Webgl: drawBuffer9Webgl,
      drawBuffer10Webgl: drawBuffer10Webgl,
      drawBuffer11Webgl: drawBuffer11Webgl,
      drawBuffer12Webgl: drawBuffer12Webgl,
      drawBuffer13Webgl: drawBuffer13Webgl,
      drawBuffer14Webgl: drawBuffer14Webgl,
      drawBuffer15Webgl: drawBuffer15Webgl,
      maxColorAttachmentsWebgl: maxColorAttachmentsWebgl,
      maxDrawBuffersWebgl: maxDrawBuffersWebgl,
      drawBuffersWEBGL: drawBuffersWEBGL == null
          ? null
          : _i4.allowInterop(drawBuffersWEBGL),
    );