WEBGLDepthTexture constructor

WEBGLDepthTexture({
  1. num? unsignedInt248Webgl,
})

Implementation

factory WEBGLDepthTexture({_i2.num? unsignedInt248Webgl}) =>
    WEBGLDepthTexture._(unsignedInt248Webgl: unsignedInt248Webgl);