WEBGLCompressedTextureEtc1 constructor
WEBGLCompressedTextureEtc1({
- num? compressedRgbEtc1Webgl,
Implementation
factory WEBGLCompressedTextureEtc1({_i2.num? compressedRgbEtc1Webgl}) =>
WEBGLCompressedTextureEtc1._(
compressedRgbEtc1Webgl: compressedRgbEtc1Webgl);