compressedSrgb8PunchthroughAlpha1Etc2 property

num get compressedSrgb8PunchthroughAlpha1Etc2

Implementation

static _i2.num get compressedSrgb8PunchthroughAlpha1Etc2 => _i4.getProperty(
      _declaredWEBGLCompressedTextureEtc,
      'COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2',
    );