AnimeCallBack constructor
AnimeCallBack({
- AnimeCallbackFunction? begin,
- AnimeCallbackFunction? change,
- AnimeCallbackFunction? update,
- AnimeCallbackFunction? complete,
- AnimeCallbackFunction? loopBegin,
- AnimeCallbackFunction? loopComplete,
- AnimeCallbackFunction? changeBegin,
- AnimeCallbackFunction? changeComplete,
Implementation
factory AnimeCallBack({
_i4.AnimeCallbackFunction? begin,
_i4.AnimeCallbackFunction? change,
_i4.AnimeCallbackFunction? update,
_i4.AnimeCallbackFunction? complete,
_i4.AnimeCallbackFunction? loopBegin,
_i4.AnimeCallbackFunction? loopComplete,
_i4.AnimeCallbackFunction? changeBegin,
_i4.AnimeCallbackFunction? changeComplete,
}) =>
AnimeCallBack._(
begin: begin == null ? _i5.undefined : _i6.allowInterop(begin),
change: change == null ? _i5.undefined : _i6.allowInterop(change),
update: update == null ? _i5.undefined : _i6.allowInterop(update),
complete: complete == null ? _i5.undefined : _i6.allowInterop(complete),
loopBegin:
loopBegin == null ? _i5.undefined : _i6.allowInterop(loopBegin),
loopComplete: loopComplete == null
? _i5.undefined
: _i6.allowInterop(loopComplete),
changeBegin:
changeBegin == null ? _i5.undefined : _i6.allowInterop(changeBegin),
changeComplete: changeComplete == null
? _i5.undefined
: _i6.allowInterop(changeComplete),
);