permissions property
Deno's permission management API.
It is a singleton instance of the {@linkcode Permissions} object and is based on the web platform Permissions API, though some proposed parts of the API which are useful in a server side runtime context were removed or abandoned in the web platform specification which is why it was chosen to locate it in the {@linkcode Deno} namespace instead.
By default, if the stdin
/stdout
is TTY for the Deno CLI (meaning it can
send and receive text), then the CLI will prompt the user to grant
permission when an un-granted permission is requested. This behavior can
be changed by using the --no-prompt
command at startup. When prompting
the CLI will request the narrowest permission possible, potentially making
it annoying to the user. The permissions APIs allow the code author to
request a wider set of permissions at one time in order to provide a better
user experience.
Requesting already granted permissions will not prompt the user and will return that the permission was granted.
Querying
const status = await Deno.permissions.query({ name: "read", path: "/etc" });
console.log(status.state);
const status = Deno.permissions.querySync({ name: "read", path: "/etc" });
console.log(status.state);
Revoking
import { assert } from "https://deno.land/std/testing/asserts.ts";
const status = await Deno.permissions.revoke({ name: "run" });
assert(status.state !== "granted")
import { assert } from "https://deno.land/std/testing/asserts.ts";
const status = Deno.permissions.revokeSync({ name: "run" });
assert(status.state !== "granted")
Requesting
const status = await Deno.permissions.request({ name: "env" });
if (status.state === "granted") {
console.log("'env' permission is granted.");
} else {
console.log("'env' permission is denied.");
}
const status = Deno.permissions.requestSync({ name: "env" });
if (status.state === "granted") {
console.log("'env' permission is granted.");
} else {
console.log("'env' permission is denied.");
}
Implementation
_i4.Permissions get permissions => _i3.getProperty(
this,
'permissions',
);