TargetFocus class
Constructors
-
TargetFocus({dynamic identify, GlobalKey<
State< ? keyTarget, TargetPosition? targetPosition, List<StatefulWidget> >TargetContent> ? contents, ShapeLightFocus? shape, double? radius, BorderSide? borderSide, Color? color, bool enableOverlayTab = false, bool enableTargetTab = true, AlignmentGeometry? alignSkip, double? paddingFocus, Duration? focusAnimationDuration, Duration? unFocusAnimationDuration, Tween<double> ? pulseVariation})
Properties
- alignSkip → AlignmentGeometry?
-
final
- borderSide → BorderSide?
-
final
- color → Color?
-
final
-
contents
→ List<
TargetContent> ? -
final
- enableOverlayTab → bool
-
final
- enableTargetTab → bool
-
final
- focusAnimationDuration → Duration?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- identify → dynamic
-
final
-
keyTarget
→ GlobalKey<
State< ?StatefulWidget> > -
final
- paddingFocus → double?
-
final
-
pulseVariation
→ Tween<
double> ? -
final
- radius → double?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → ShapeLightFocus?
-
final
- targetPosition → TargetPosition?
-
final
- unFocusAnimationDuration → Duration?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited