TEntity class abstract
Entity objects are classes that encapsulate the business model, and are used to transfer data between the UI and the business logic.
- They are immutable.
- They are serializable.
- They are comparable.
Constructors
- TEntity()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringify → bool?
-
If set to
true
, thetoString
method will be overridden to output this instance'sprops
.no setterinherited
Methods
-
assignValue<
T> (T? value, {T? defaultValue, bool loose = true}) → T? -
inherited
-
clone(
) → TModel -
Creates a copy of this TModel.
inherited
-
copyWith(
) → TModel -
Creates a copy of this TModel but with the given fields replaced
with the new values.
inherited
-
copyWithDefaults(
) → TModel -
inherited
-
merge(
TModel model) → TModel -
Creates a new TModel where each properties from this object has been
merged with the matching properties from the other object.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Returns a JSON representation of this object.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited