update method
Implementation
void update(double deltaTime) {
if (isStatic) return;
shape.position.x += velocity.x * deltaTime;
shape.position.y += velocity.y * deltaTime;
}
void update(double deltaTime) {
if (isStatic) return;
shape.position.x += velocity.x * deltaTime;
shape.position.y += velocity.y * deltaTime;
}