getEnum method
For development and debugging purposes
Implementation
String getEnum({String name = "Tex"}) {
int len = _frames.length + _textures.length;
if (len == 0) return "enum $name {}";
final buffer = StringBuffer();
buffer.writeln("enum $name {");
for (final key in _textures.keys) {
buffer.write(' ${Helpers.toCamelCase(key)}("$key", 1)');
len--;
if (len == 0) {
buffer.writeln(";");
} else {
buffer.writeln(",");
}
}
buffer.writeln();
if (len != 0) buffer.writeln(" // Animations");
for (final key in _frames.keys) {
buffer.write(' ${Helpers.toCamelCase(key)}("$key", ${_frames[key]!.length})');
len--;
if (len == 0) {
buffer.writeln(";");
} else {
buffer.writeln(",");
}
}
buffer.writeln();
buffer.writeln(' final String assetName;');
buffer.writeln(' final int frameCount;');
buffer.writeln(' const $name(this.assetName, this.frameCount);');
buffer.writeln();
buffer.writeln(' @override');
buffer.writeln(' String toString() => assetName;');
buffer.write('}');
return buffer.toString();
}