StateMachine<T> class
Constructors
- StateMachine([T? initial])
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
onAfterStateChange
↔ StateChangeCallback<
T> ? -
getter/setter pair
-
onBeforeStateChange
↔ StateChangeCallback<
T> ? -
getter/setter pair
- previousState ↔ T?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ T?
-
getter/setter pair
Methods
-
add(
T name, {VoidCallback? onEnter, UpdateCallback? onUpdate, dynamic onDraw(Canvas canvas, Size size)?, VoidCallback? onExit}) → void -
draw(
Canvas canvas, Size size) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void -
restartState(
{bool triggerStateChange = false}) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited