destroy method
Implementation
Future<void> destroy() async {
_unwireTrayEvents();
_menu = null;
_disposeLater(_menuBinding);
_menuBinding = null;
_icon?.dispose();
_icon = null;
_trayIcon?.dispose();
_trayIcon = null;
}
Future<void> destroy() async {
_unwireTrayEvents();
_menu = null;
_disposeLater(_menuBinding);
_menuBinding = null;
_icon?.dispose();
_icon = null;
_trayIcon?.dispose();
_trayIcon = null;
}