startUpdatePositionTimer method
void
startUpdatePositionTimer()
Implementation
void startUpdatePositionTimer() {
if (_isDisposed) return;
_positionTimer?.cancel();
_positionTimer = Timer.periodic(_positionUpdateInterval, (_) {
if (_isDisposed) return;
getCurrentTime().then<void>((currentTime) {
if (!_isDisposed) {
value = value.copyWith(position: currentTime);
}
}).catchError((Object error, StackTrace stackTrace) {
if (_isDisposed || _isPlayerGoneError(error)) return;
Error.throwWithStackTrace(error, stackTrace);
});
});
}