reverseFunction method
Start animation to reverse Reversed is animationController.value == 1.0
Implementation
void reverseFunction({double? from}) {
assert(isAttached, _message);
_stateMixin!.reverse(from: from);
}
Start animation to reverse Reversed is animationController.value == 1.0
void reverseFunction({double? from}) {
assert(isAttached, _message);
_stateMixin!.reverse(from: from);
}