reset method

  1. @override
Future<void> reset({
  1. String? replayPath,
})
override

Reset environment, optionally replay session/file. Maps to: .reset [name]

Implementation

@override
Future<void> reset({String? replayPath}) async {
  // Reset is not directly supported by D4rt - would need to recreate instance
  // For now, just replay if a path is provided
  if (replayPath != null) {
    await replay(replayPath);
  }
}