setFoveation method

void setFoveation(
  1. double value
)

Sets the foveation value.

@param {number} value - A number in the range [0,1] where 0 means no foveation (full resolution) and 1 means maximum foveation (the edges render at lower resolution). /

Implementation

void setFoveation(double value ) {
  // 0 = no foveation = full resolution
  // 1 = maximum foveation = the edges render at lower resolution
  foveation = value;
  glProjLayer?.fixedFoveation = value;
  glBaseLayer?.fixedFoveation = value;
}