init method
Implementation
@override
void init(){
super.init();
cameraL.layers.enable( 1 );
cameraL.viewport = Vector4.zero();
cameraR.layers.enable( 2 );
cameraR.viewport = Vector4.zero();
attributes = (gl.getContextAttributes() as JSAny).dartify() as Map;
animation.setAnimationLoop( onAnimationFrame );
}