onSessionEnd method
void
onSessionEnd()
Implementation
void onSessionEnd() {
inputSourcesMap.forEach((inputSource,controller) {
controller.disconnect(controller);
});
inputSourcesMap.clear();
_currentDepthNear = null;
_currentDepthFar = null;
// restore framebuffer/rendering state
state.bindXRFramebuffer( null );
renderer.setRenderTarget( renderer.getRenderTarget() );
if ( glFramebuffer != null) gl.deleteFramebuffer( glFramebuffer );
if ( glMultisampledFramebuffer != null) gl.deleteFramebuffer( glMultisampledFramebuffer );
if ( glColorRenderbuffer != null) gl.deleteRenderbuffer( glColorRenderbuffer! );
if ( glDepthRenderbuffer != null) gl.deleteRenderbuffer( glDepthRenderbuffer! );
glFramebuffer = null;
glMultisampledFramebuffer = null;
glColorRenderbuffer = null;
glDepthRenderbuffer = null;
glBaseLayer = null;
glProjLayer = null;
glBinding = null;
session = null;
animation.stop();
isPresenting = false;
dispatchEvent(Event(type: 'sessionend'));
}