init method
Implementation
@override
void init(){
// final scope = this;
state = renderer.state;
cameraL.layers.enable( 1 );
cameraL.viewport = Vector4.zero();
cameraR.layers.enable( 2 );
cameraR.viewport = Vector4.zero();
cameraVR = ArrayCamera([ cameraL, cameraR ]);
cameraVR.layers.enable( 1 );
cameraVR.layers.enable( 2 );
animation.setAnimationLoop( onAnimationFrame );
}