updateMesh method
Updates the mesh based on the tracked XR joints data.
Implementation
@override
void updateMesh() {
final defaultRadius = 0.008;
final joints = controller.children;//.joints as Map<String,Object3D>;
int count = 0;
for (int i = 0; i < this.joints.length; i ++ ) {
final joint = joints[i];//[ this.joints[ i ] ];
if ( joint.visible == true) {
_vector.setScalar( joint.userData['jointRadius'] ?? defaultRadius );
_matrix.compose( joint.position, joint.quaternion, _vector );
handMesh.setMatrixAt( i, _matrix );
count ++;
}
}
handMesh.count = count;
handMesh.instanceMatrix?.needsUpdate = true;
}