Component class
Constructors
-
Component.new(dynamic componentId, Map<
String, dynamic> componentDescription) - @param {Object} componentId - Id of the component @param {Object} componentDescription - Description of the component to be created
Properties
-
componentDescription
↔ Map<
String, dynamic> -
getter/setter pair
- componentId ↔ dynamic
-
getter/setter pair
- data → dynamic
-
no setter
-
gamepadIndices
↔ Map<
String, dynamic> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ dynamic
-
getter/setter pair
- rootNodeName ↔ dynamic
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- touchPointNode ↔ Object3D?
-
getter/setter pair
- touchPointNodeName ↔ dynamic
-
getter/setter pair
- type ↔ dynamic
-
getter/setter pair
-
values
↔ Map<
String, dynamic> -
getter/setter pair
-
visualResponses
↔ Map<
String, VisualResponse> -
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateFromGamepad(
dynamic gamepad) → dynamic - @description Poll for updated data based on current gamepad state @param {Object} gamepad - The gamepad object from which the component data should be polled
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited