Component class

Constructors

Component.new(dynamic componentId, Map<String, dynamic> componentDescription)
@param {Object} componentId - Id of the component @param {Object} componentDescription - Description of the component to be created

Properties

componentDescription Map<String, dynamic>
getter/setter pair
componentId ↔ dynamic
getter/setter pair
data → dynamic
no setter
gamepadIndices Map<String, dynamic>
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id ↔ dynamic
getter/setter pair
rootNodeName ↔ dynamic
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
touchPointNode ↔ Object3D?
getter/setter pair
touchPointNodeName ↔ dynamic
getter/setter pair
type ↔ dynamic
getter/setter pair
values Map<String, dynamic>
getter/setter pair
visualResponses Map<String, VisualResponse>
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
updateFromGamepad(dynamic gamepad) → dynamic
@description Poll for updated data based on current gamepad state @param {Object} gamepad - The gamepad object from which the component data should be polled

Operators

operator ==(Object other) bool
The equality operator.
inherited