ThreeJS constructor
ThreeJS(})
Implementation
ThreeJS( WxGLContext context, int width, int height, this.onSetupComplete, { Settings? mySettings} )
{
this.settings = mySettings ?? Settings();
_width = width;
_height = height;
final parameters = AngleRendererParameters(
width: width.toDouble(),
height: height.toDouble(),
gl: context,
stencil: settings.stencil,
antialias: settings.antialias,
alpha: settings.alpha,
clearColor: settings.clearColor,
clearAlpha: settings.clearAlpha,
logarithmicDepthBuffer: settings.logarithmicDepthBuffer,
xr: settings.xr,
depth: settings.depth,
premultipliedAlpha: settings.premultipliedAlpha,
preserveDrawingBuffer: settings.preserveDrawingBuffer,
powerPreference: settings.powerPreference,
failIfMajorPerformanceCaveat: settings.failIfMajorPerformanceCaveat,
reverseDepthBuffer: settings.reverseDepthBuffer,
precision: settings.precision,
);
renderer = AngleRenderer(parameters);
// renderer.setPixelRatio(_resolution!);
// renderer.setSize(width, height, false);
renderer.alpha = settings.alpha;
renderer.shadowMap.enabled = settings.enableShadowMap;
renderer.shadowMap.type = settings.shadowMapType;
renderer.autoClear = settings.autoClear;
renderer.setClearColor(
Color.fromHex32(settings.clearColor),
settings.clearAlpha
);
renderer.autoClearDepth = settings.autoClearDepth;
renderer.autoClearStencil = settings.autoClearStencil;
renderer.outputEncoding = settings.outputEncoding;
renderer.outputColorSpace = settings.colorSpace.toString();
renderer.localClippingEnabled = settings.localClippingEnabled;
renderer.clippingPlanes = settings.clippingPlanes;
renderer.toneMapping = settings.toneMapping;
renderer.toneMappingExposure = settings.toneMappingExposure;
}