menu
three_js_wx_renderer package
documentation
angle/index.dart
AngleUniformsHelper
setValueV2uiArray method
setValueV2uiArray method
dark_mode
light_mode
setValueV2uiArray
method
void
setValueV2uiArray
(
WxGLContext
gl
,
dynamic
v
, [
AngleTextures
?
textures
])
Implementation
void setValueV2uiArray(WxGLContext gl, v, [AngleTextures? textures]) { gl.uniform2uiv(addr, v); }
three_js_wx_renderer package
documentation
angle/index
AngleUniformsHelper
setValueV2uiArray method
AngleUniformsHelper mixin