three_js_wx_renderer

Pub Version License: MIT

This is the wxDart renderer for three_js to allow users to view their 3D objects in their wxDart projects.

Find out more about wxDart here. Find out more about ThreeJS Dart here.

Contributing

Contributions are welcome.

Libraries

angle/index
renderers/index
renderers/pmrem_generator
shaders/index
shaders/mesh_gouraund_material
shaders/shader_chunk
shaders/shader_chunk/alphahash_fragment.glsl
shaders/shader_chunk/alphahash_pars_fragment.glsl
shaders/shader_chunk/alphamap_fragment.glsl
shaders/shader_chunk/alphamap_pars_fragment.glsl
shaders/shader_chunk/alphatest_fragment.glsl
shaders/shader_chunk/alphatest_pars_fragment.glsl
shaders/shader_chunk/aomap_fragment.glsl
shaders/shader_chunk/aomap_pars_fragment.glsl
shaders/shader_chunk/batching_pars_vertex.glsl
shaders/shader_chunk/batching_vertex.glsl
shaders/shader_chunk/begin_vertex.glsl
shaders/shader_chunk/beginnormal_vertex.glsl
shaders/shader_chunk/bsdfs.glsl
shaders/shader_chunk/bumpmap_pars_fragment.glsl
shaders/shader_chunk/clearcoat_normal_fragment_begin.glsl
shaders/shader_chunk/clearcoat_normal_fragment_maps.glsl
shaders/shader_chunk/clearcoat_pars_fragment.glsl
shaders/shader_chunk/clipping_planes_fragment.glsl
shaders/shader_chunk/clipping_planes_pars_fragment.glsl
shaders/shader_chunk/clipping_planes_pars_vertex.glsl
shaders/shader_chunk/clipping_planes_vertex.glsl
shaders/shader_chunk/color_fragment.glsl
shaders/shader_chunk/color_pars_fragment.glsl
shaders/shader_chunk/color_pars_vertex.glsl
shaders/shader_chunk/color_vertex.glsl
shaders/shader_chunk/colorspace_fragment
shaders/shader_chunk/colorspace_pars_fragment.glsl
shaders/shader_chunk/common.glsl
shaders/shader_chunk/cube_uv_reflection_fragment.glsl
shaders/shader_chunk/default_fragment.glsl
shaders/shader_chunk/default_vertex.glsl
shaders/shader_chunk/defaultnormal_vertex.glsl
shaders/shader_chunk/displacementmap_pars_vertex.glsl
shaders/shader_chunk/displacementmap_vertex.glsl
shaders/shader_chunk/dithering_fragment.glsl
shaders/shader_chunk/dithering_pars_fragment.glsl
shaders/shader_chunk/emissivemap_fragment.glsl
shaders/shader_chunk/emissivemap_pars_fragment.glsl
shaders/shader_chunk/encodings_fragment.glsl
shaders/shader_chunk/encodings_pars_fragment.glsl
shaders/shader_chunk/envmap_common_pars_fragment.glsl
shaders/shader_chunk/envmap_fragment.glsl
shaders/shader_chunk/envmap_pars_fragment.glsl
shaders/shader_chunk/envmap_pars_vertex.glsl
shaders/shader_chunk/envmap_physical_pars_fragment.glsl
shaders/shader_chunk/envmap_vertex.glsl
shaders/shader_chunk/fog_fragment.glsl
shaders/shader_chunk/fog_pars_fragment.glsl
shaders/shader_chunk/fog_pars_vertex.glsl
shaders/shader_chunk/fog_vertex.glsl
shaders/shader_chunk/gradientmap_pars_fragment.glsl
shaders/shader_chunk/index
shaders/shader_chunk/iridescence_fragment.glsl
shaders/shader_chunk/iridescence_pars_fragment.glsl
shaders/shader_chunk/lightmap_fragment.glsl
shaders/shader_chunk/lightmap_pars_fragment.glsl
shaders/shader_chunk/lights_fragment_begin.glsl
shaders/shader_chunk/lights_fragment_end.glsl
shaders/shader_chunk/lights_fragment_maps.glsl
shaders/shader_chunk/lights_lambert_fragment.glsl
shaders/shader_chunk/lights_lambert_pars_fragment.glsl
shaders/shader_chunk/lights_lambert_vertex.glsl
shaders/shader_chunk/lights_pars_begin.glsl
shaders/shader_chunk/lights_phong_fragment.glsl
shaders/shader_chunk/lights_phong_pars_fragment.glsl
shaders/shader_chunk/lights_physical_fragment.glsl
shaders/shader_chunk/lights_physical_pars_fragment.glsl
shaders/shader_chunk/lights_toon_fragment.glsl
shaders/shader_chunk/lights_toon_pars_fragment.glsl
shaders/shader_chunk/logdepthbuf_fragment.glsl
shaders/shader_chunk/logdepthbuf_pars_fragment.glsl
shaders/shader_chunk/logdepthbuf_pars_vertex.glsl
shaders/shader_chunk/logdepthbuf_vertex.glsl
shaders/shader_chunk/map_fragment.glsl
shaders/shader_chunk/map_pars_fragment.glsl
shaders/shader_chunk/map_particle_fragment.glsl
shaders/shader_chunk/map_particle_pars_fragment.glsl
shaders/shader_chunk/metalnessmap_fragment.glsl
shaders/shader_chunk/metalnessmap_pars_fragment.glsl
shaders/shader_chunk/morphcolor_vertex.glsl
shaders/shader_chunk/morphinstance_vertex.glsl
shaders/shader_chunk/morphnormal_vertex.glsl
shaders/shader_chunk/morphtarget_pars_vertex.glsl
shaders/shader_chunk/morphtarget_vertex.glsl
shaders/shader_chunk/normal_fragment_begin.glsl
shaders/shader_chunk/normal_fragment_maps.glsl
shaders/shader_chunk/normal_pars_fragment.glsl
shaders/shader_chunk/normal_pars_vertex.glsl
shaders/shader_chunk/normal_vertex.glsl
shaders/shader_chunk/normalmap_pars_fragment.glsl
shaders/shader_chunk/opaque_fragment.glsl
shaders/shader_chunk/output_fragment.glsl
shaders/shader_chunk/packing.glsl
shaders/shader_chunk/premultiplied_alpha_fragment.glsl
shaders/shader_chunk/project_vertex.glsl
shaders/shader_chunk/roughnessmap_fragment.glsl
shaders/shader_chunk/roughnessmap_pars_fragment.glsl
shaders/shader_chunk/shadowmap_pars_fragment.glsl
shaders/shader_chunk/shadowmap_pars_vertex.glsl
shaders/shader_chunk/shadowmap_vertex.glsl
shaders/shader_chunk/shadowmask_pars_fragment.glsl
shaders/shader_chunk/skinbase_vertex.glsl
shaders/shader_chunk/skinning_pars_vertex.glsl
shaders/shader_chunk/skinning_vertex.glsl
shaders/shader_chunk/skinnormal_vertex.glsl
shaders/shader_chunk/specularmap_fragment.glsl
shaders/shader_chunk/specularmap_pars_fragment.glsl
shaders/shader_chunk/tonemapping_fragment.glsl
shaders/shader_chunk/tonemapping_pars_fragment.glsl
shaders/shader_chunk/transmission_fragment.glsl
shaders/shader_chunk/transmission_pars_fragment.glsl
shaders/shader_chunk/uv2_pars_fragment.glsl
shaders/shader_chunk/uv2_pars_vertex.glsl
shaders/shader_chunk/uv2_vertex.glsl
shaders/shader_chunk/uv_pars_fragment.glsl
shaders/shader_chunk/uv_pars_vertex.glsl
shaders/shader_chunk/uv_vertex.glsl
shaders/shader_chunk/worldpos_vertex.glsl
shaders/shader_lib/background_cube_frag.glsl
shaders/shader_lib/background_cube_vert.glsl
shaders/shader_lib/background_frag.glsl
shaders/shader_lib/background_vert.glsl
shaders/shader_lib/cube_frag.glsl
shaders/shader_lib/cube_vert.glsl
shaders/shader_lib/depth_frag.glsl
shaders/shader_lib/depth_vert.glsl
shaders/shader_lib/distanceRGBA_frag.glsl
shaders/shader_lib/distanceRGBA_vert.glsl
shaders/shader_lib/equirect_frag.glsl
shaders/shader_lib/equirect_vert.glsl
shaders/shader_lib/horizontal_blur_shader
shaders/shader_lib/index
shaders/shader_lib/linedashed_frag.glsl
shaders/shader_lib/linedashed_vert.glsl
shaders/shader_lib/meshbasic_frag.glsl
shaders/shader_lib/meshbasic_vert.glsl
shaders/shader_lib/meshlambert_frag.glsl
shaders/shader_lib/meshlambert_vert.glsl
shaders/shader_lib/meshmatcap_frag.glsl
shaders/shader_lib/meshmatcap_vert.glsl
shaders/shader_lib/meshnormal_frag.glsl
shaders/shader_lib/meshnormal_vert.glsl
shaders/shader_lib/meshphong_frag.glsl
shaders/shader_lib/meshphong_vert.glsl
shaders/shader_lib/meshphysical_frag.glsl
shaders/shader_lib/meshphysical_vert.glsl
shaders/shader_lib/meshtoon_frag.glsl
shaders/shader_lib/meshtoon_vert.glsl
shaders/shader_lib/points_frag.glsl
shaders/shader_lib/points_vert.glsl
shaders/shader_lib/shadow_frag.glsl
shaders/shader_lib/shadow_vert.glsl
shaders/shader_lib/sprite_frag.glsl
shaders/shader_lib/sprite_vert.glsl
shaders/shader_lib/vertical_blur_shader
shaders/shader_lib/vsm_frag.glsl
shaders/shader_lib/vsm_vert.glsl
three_js_wx_renderer
three_viewer