meshnormalFrag top-level constant

String const meshnormalFrag

Implementation

const String meshnormalFrag = """
#define NORMAL

uniform float opacity;

#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )

	varying vec3 vViewPosition;

#endif

#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>

void main() {

	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );

	#include <clipping_planes_fragment>
	#include <logdepthbuf_fragment>
	#include <normal_fragment_begin>
	#include <normal_fragment_maps>

	gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );

	#ifdef OPAQUE

		gl_FragColor.a = 1.0;

	#endif

}
""";