update method

void update()
override

This is called automatically and sets needsUpdate to true every time a new frame is available.

Implementation

void update(){
  if(!_updating && _isPlaying){
    _updating = true;
    _player?.screenshot(format: null).then((v){//format: null
      _updating = false;
      if(image != null && v != null){
        if(image?.data == null || image?.data?.length != v.length){
          print('getyweduwb');
          image!.data = Uint8Array.fromList(v);
          image!.width = _player?.state.width;
          image!.height = _player?.state.height;
        }
        else{
          (image!.data as Uint8Array).set(v);
        }
      }
      needsUpdate = true;
    });
  }
}