pointerHover method
Implementation
void pointerHover(Pointer pointer) {
if (object == null || dragging == true) return;
_raycaster.setFromCamera(Vector2(pointer.x, pointer.y), camera!);
final intersect = intersectObjectWithRay(_gizmo.picker[mode], _raycaster, false);
if (intersect != null) {
axis = intersect.object?.name;
}
else {
axis = null;
}
}