pointerDown method
void
pointerDown(
- Pointer pointer
)
Implementation
void pointerDown(Pointer pointer) {
_pointer0 = pointer;
if (object == null || dragging == true || pointer.button != 0){
return;
}
if (axis != null) {
_raycaster.setFromCamera(Vector2(pointer.x, pointer.y), camera!);
final planeIntersect = intersectObjectWithRay(_plane, _raycaster, true);
if (planeIntersect != null) {
object?.updateMatrixWorld(false);
object?.parent?.updateMatrixWorld(false);
_positionStart.setFrom(object!.position);
_quaternionStart.setFrom(object!.quaternion);
_scaleStart.setFrom(object!.scale);
object?.matrixWorld.decompose(worldPositionStart,worldQuaternionStart, _worldScaleStart);
pointStart.setFrom(planeIntersect.point!).sub(worldPositionStart);
}
dragging = true;
_mouseDownEvent.mode = mode.name;
dispatchEvent(_mouseDownEvent);
}
}