intersectObjectWithRay method
Implementation
Intersection? intersectObjectWithRay(Mesh object, Raycaster raycaster, bool includeInvisible) {
final allIntersections = raycaster.intersectObject(object, true, null);
for (int i = 0; i < allIntersections.length; i++) {
if (allIntersections[i].object!.visible || includeInvisible) {
return allIntersections[i];
}
}
return null;
}