setStateFromJSON method
void
setStateFromJSON(
- Map<String, dynamic> json
)
Implementation
void setStateFromJSON(Map<String,dynamic> json) {
// final state = JSON.parse( json );
// if ( state.arcballState != null ) {
// _cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
// _cameraMatrixState.decompose( camera.position, camera.quaternion, camera.scale );
// camera.up.copy( state.arcballState.cameraUp );
// camera.near = state.arcballState.cameraNear;
// camera.far = state.arcballState.cameraFar;
// camera.zoom = state.arcballState.cameraZoom;
// if ( camera is PerspectiveCamera ) {
// camera.fov = state.arcballState.cameraFov;
// }
// _gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
// _gizmoMatrixState.decompose( _gizmos.position, _gizmos.quaternion, _gizmos.scale );
// camera.updateMatrix();
// camera.updateProjectionMatrix();
// _gizmos.updateMatrix();
// _tbRadius = calculateTbRadius( camera );
// final gizmoTmp = Matrix4().copy( _gizmoMatrixState0 );
// makeGizmos( _gizmos.position, _tbRadius );
// _gizmoMatrixState0.copy( gizmoTmp );
// camera.lookAt( _gizmos.position );
// updateTbState( State2.idle, false );
// dispatchEvent( _changeEvent );
// }
}