scale method
- Perform uniform scale operation around a given point
size Scale factor
point Point around which scale
scaleGizmos If gizmos should be scaled (Perspective only)
- returns Object Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
Implementation
Map<String, Matrix4>? scale(double size, Vector? point, [bool scaleGizmos = true]) {
_scalePointTemp.setFrom(point ?? Vector3());
double sizeInverse = 1 / size;
if (camera is OrthographicCamera) {
//camera zoom
camera.zoom = _zoomState;
camera.zoom *= size;
//check min and max zoom
if (camera.zoom > maxZoom) {
camera.zoom = maxZoom;
sizeInverse = _zoomState / maxZoom;
}
else if (camera.zoom < minZoom) {
camera.zoom = minZoom;
sizeInverse = _zoomState / minZoom;
}
camera.updateProjectionMatrix();
_v3_1
.setFromMatrixPosition(_gizmoMatrixState); //gizmos position
//scale gizmos so they appear in the same spot having the same dimension
_scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
_translationMatrix
.makeTranslation(-_v3_1.x, -_v3_1.y, -_v3_1.z);
_m4_2
.makeTranslation(_v3_1.x, _v3_1.y, _v3_1.z)
.multiply(_scaleMatrix);
_m4_2.multiply(_translationMatrix);
//move camera and gizmos to obtain pinch effect
_scalePointTemp.sub(_v3_1);
final amount = _scalePointTemp.clone().scale(sizeInverse);
_scalePointTemp.sub(amount);
_m4_1.makeTranslation(
_scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z);
_m4_2.premultiply(_m4_1);
setTransformationMatrices(_m4_1, _m4_2);
return _transformation;
}
else if (camera is PerspectiveCamera) {
_v3_1.setFromMatrixPosition(_cameraMatrixState);
_v3_2.setFromMatrixPosition(_gizmoMatrixState);
//move camera
num distance = _v3_1.distanceTo(_scalePointTemp);
num amount = distance - (distance * sizeInverse);
//check min and max distance
final newDistance = distance - amount;
if (newDistance < minDistance) {
sizeInverse = minDistance / distance;
amount = distance - (distance * sizeInverse);
} else if (newDistance > maxDistance) {
sizeInverse = maxDistance / distance;
amount = distance - (distance * sizeInverse);
}
_offset
.setFrom(_scalePointTemp)
.sub(_v3_1)
.normalize()
.scale(amount);
_m4_1.makeTranslation(_offset.x, _offset.y, _offset.z);
if (scaleGizmos) {
//scale gizmos so they appear in the same spot having the same dimension
final pos = _v3_2;
distance = pos.distanceTo(_scalePointTemp);
amount = distance - (distance * sizeInverse);
_offset
.setFrom(_scalePointTemp)
.sub(_v3_2)
.normalize()
.scale(amount);
_translationMatrix.makeTranslation(pos.x, pos.y, pos.z);
_scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
_m4_2
.makeTranslation(_offset.x, _offset.y, _offset.z)
.multiply(_translationMatrix);
_m4_2.multiply(_scaleMatrix);
_translationMatrix.makeTranslation(-pos.x, -pos.y, -pos.z);
_m4_2.multiply(_translationMatrix);
setTransformationMatrices(_m4_1, _m4_2);
} else {
setTransformationMatrices(_m4_1);
}
return _transformation;
}
return null;
}