saveState method

void saveState()

Save the current state of the control. This can later be recover with .reset

Implementation

void saveState() {
    _cameraMatrixState0.setFrom(camera.matrix);
    _gizmoMatrixState0.setFrom(_gizmos.matrix);
    _nearPos = camera.near;
    _farPos = camera.far;
    _zoom0 = camera.zoom;
    _up0.setFrom(camera.up);

    if (camera is PerspectiveCamera) {
      _fov0 = camera.fov;
    }
  }