saveState method
void
saveState()
Save the current state of the control. This can later be recover with .reset
Implementation
void saveState() {
_cameraMatrixState0.setFrom(camera.matrix);
_gizmoMatrixState0.setFrom(_gizmos.matrix);
_nearPos = camera.near;
_farPos = camera.far;
_zoom0 = camera.zoom;
_up0.setFrom(camera.up);
if (camera is PerspectiveCamera) {
_fov0 = camera.fov;
}
}