disposeGrid method
void
disposeGrid()
remove the grid from the scene
Implementation
void disposeGrid() {
if (_grid != null && scene != null) {
scene!.remove(_grid!);
_grid = null;
}
}
remove the grid from the scene
void disposeGrid() {
if (_grid != null && scene != null) {
scene!.remove(_grid!);
_grid = null;
}
}