activateGizmos method
void
activateGizmos(
- dynamic isActive
- Make rotation gizmos more or less visible
isActiveIf true, make gizmos more visible
Implementation
void activateGizmos(isActive) {
final gizmoX = _gizmos.children[0];
final gizmoY = _gizmos.children[1];
final gizmoZ = _gizmos.children[2];
if (isActive) {
gizmoX.material?.setValues({MaterialProperty.opacity: 1.0});
gizmoY.material?.setValues({MaterialProperty.opacity: 1.0});
gizmoZ.material?.setValues({MaterialProperty.opacity: 1.0});
} else {
gizmoX.material?.setValues({MaterialProperty.opacity: 0.6});
gizmoY.material?.setValues({MaterialProperty.opacity: 0.6});
gizmoZ.material?.setValues({MaterialProperty.opacity: 0.6});
}
}