simplexLayers static method
Generate random terrain using layers of Simplex noise.
Parameters are the same as those for {@link static DiamondSquare}.
Implementation
static simplexLayers(Float32List g, TerrainOptions options) {
multiPass(g, options, [
Passes( method: simplex, frequency: 1.25),
Passes( method: simplex, amplitude: 0.5, frequency: 2.5 ),
Passes( method: simplex, amplitude: 0.25, frequency: 5 ),
Passes( method: simplex, amplitude: 0.125, frequency: 10 ),
Passes( method: simplex, amplitude: 0.0625, frequency: 20 ),
]);
}