perlinLayers static method
void
perlinLayers(
- dynamic g,
- dynamic options
Generate random terrain using layers of Perlin noise.
Parameters are the same as those for {@link static DiamondSquare}.
Implementation
static void perlinLayers(g, options) {
multiPass(g, options, [
Passes( method: perlin, frequency: 1.25 ),
Passes( method: perlin, amplitude: 0.05, frequency: 2.5 ),
Passes( method: perlin, amplitude: 0.35, frequency: 5 ),
Passes( method: perlin, amplitude: 0.15, frequency: 10 ),
]);
}