perlinDiamond static method
Generate random terrain using the Perlin and Diamond-Square methods composed.
Parameters are the same as those for {@link static DiamondSquare}.
Implementation
static void perlinDiamond(Float32List g, TerrainOptions options) {
multiPass(g, options, [
Passes( method: perlin ),
Passes( method: diamondSquare, amplitude: 0.75 ),
Passes( method: (g, o) { return Terrain.smoothMedian(g, o);}),
]);
}