RenderableSprite constructor

RenderableSprite({
  1. int id = 0,
  2. Object3D? object,
  3. num x = 0,
  4. num y = 0,
  5. num z = 0,
  6. Euler? rotation,
  7. Vector3? scale,
  8. Material? material,
  9. int renderOrder = 0,
})

Implementation

RenderableSprite({
  int id = 0,
  Object3D? object,
  this.x = 0,
  this.y = 0,
  num z = 0,
  Euler? rotation,
  Vector3? scale,
  Material? material,
  int renderOrder = 0,
}){
  this.z = z;
  this.id = id;
  this.object = object;
  this.material = material;
  this.renderOrder = renderOrder;
  this.scale = scale ?? Vector3();
  this.rotation = rotation ?? Euler();
}