pushPoint method
void
pushPoint(
- Vector4 newVector4,
- Object3D object,
- Camera camera
Implementation
void pushPoint(Vector4 newVector4, Object3D object, Camera camera) {
double invW = 1 / newVector4.w;
newVector4.z *= invW;
if ( newVector4.z >= - 1 && newVector4.z <= 1 ) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = newVector4.x * invW;
_sprite.y = newVector4.y * invW;
_sprite.z = newVector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object;
_sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * ( _sprite.x - ( newVector4.x + camera.projectionMatrix.storage[ 0 ] ) / ( newVector4.w + camera.projectionMatrix.storage[ 12 ] ) ).abs();
_sprite.scale.y = object.scale.y * ( _sprite.y - ( newVector4.y + camera.projectionMatrix.storage[ 5 ] ) / ( newVector4.w + camera.projectionMatrix.storage[ 13 ] ) ).abs();
_sprite.material = object.material;
_renderData.elements.add( _sprite );
}
}