projectVertex method
Implementation
void projectVertex(RenderableVertex vertex){
Vector3 position = vertex.position;
Vector3 positionWorld = vertex.positionWorld;
Vector4 positionScreen = vertex.positionScreen;
positionWorld.setFrom(position).applyMatrix4( _modelMatrix );
positionScreen.copyFromVector3( positionWorld ).applyMatrix4(_viewProjectionMatrix);
double invW = 1 / positionScreen.w;
positionScreen.x *= invW;
positionScreen.y *= invW;
positionScreen.z *= invW;
vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 && positionScreen.y >= - 1 && positionScreen.y <= 1 && positionScreen.z >= - 1 && positionScreen.z <= 1;
}