projectObject method

void projectObject(
  1. Object3D object
)

Implementation

void projectObject(Object3D object){
  if (!object.visible) return;
  if (object is Light){
    _renderData.lights.add( object );
  }
  else if (object is Mesh || object is Line || object is Points) {
    if(!object.material!.visible) return;
    if (object.frustumCulled && !_frustum.intersectsObject( object )) return;
    addObject( object );
  }
  else if (object is Sprite ) {
    if(!object.material!.visible) return;
    if(object.frustumCulled && !_frustum.intersectsSprite(object)) return;
    addObject( object );
  }

  List<Object3D> children = object.children;
  if(children.isNotEmpty){
    for(int i = 0; i < children.length; i ++) {
      projectObject(children[i]);
    }
  }
}