fromPathList method

Future<CubeTexture?> fromPathList(
  1. List<String> filePath
)

Implementation

Future<CubeTexture?> fromPathList(List<String> filePath) async{
  _init();
		for ( int i = 0; i < filePath.length; ++ i ) {
			await fromPath(filePath[i]);
		}
		return texture;
}