CubeTextureLoader constructor
CubeTextureLoader({
- LoadingManager? manager,
- bool flipY = false,
manager
— The loadingManager
for the loader to use. Default is DefaultLoadingManager
.
Implementation
CubeTextureLoader({LoadingManager? manager,bool flipY = false}):super(manager,flipY){
_loader = ImageLoader( manager );
_loader.flipY = flipY;
texture.image = [];
}